SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
SDL_GPUTexture * | texture |
Uint32 | mip_level |
Uint32 | layer_or_depth_plane |
Uint32 | x |
Uint32 | y |
Uint32 | w |
Uint32 | h |
A structure specifying a region of a texture used in the blit operation.
Uint32 SDL_GPUBlitRegion::layer_or_depth_plane |
Uint32 SDL_GPUBlitRegion::mip_level |
SDL_GPUTexture* SDL_GPUBlitRegion::texture |
Uint32 SDL_GPUBlitRegion::x |
Uint32 SDL_GPUBlitRegion::y |